SAVE WATER FOR THE LAST PIER / 0188

Sluice Skiff

Sail a skiff through adjustable water locks. Three piers demand different exact water levels; open sluices share water, while closed ones save it for later.

Score
Piers
Actions left

S = skiff · D = next pier · ≈ = water · sluice1 links lanes1–2, then2–3,3–4,4–5

How to play & accessibility

Sail a skiff through adjustable water locks. Three piers demand different exact water levels; open sluices share water, while closed ones save it for later. Tap a lane then Pour. Packet sizes3,2,3,2; no refill. Sluices toggle open/closed and equalize each connected group, with extra units assigned left to right. Sail right one lane through an open sluice, never past the next pier before docking. Piers: lane2 height2, lane4 height3, lane5 height4. Dock only at the exact height. Capacity5; overflow or dry grounding loses.20 committed actions; planning and rejected actions are free. Undo restores water, packet supply, gates and boat.

Core gameplay runs locally. Published playtests include approved Google Analytics (G-FG52JBJRPS), which makes network requests.